35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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class FilmGrainResourcesStripper : IRenderPipelineGraphicsSettingsStripper<UniversalRenderPipelineFilmGrainResources>
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{
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public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
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public bool CanRemoveSettings(UniversalRenderPipelineFilmGrainResources resources)
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{
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if (!GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings)
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|| !urpShaderStrippingSettings.stripUnusedPostProcessingVariants)
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return false;
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if ((ShaderBuildPreprocessor.volumeFeatures & VolumeFeatures.FilmGrain) == 0)
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return true;
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return PostProcessDisabledInAllRenderers(URPBuildData.instance.rendererDataList);
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}
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internal static bool PostProcessDisabledInAllRenderers(List<ScriptableRendererData> rendererDataList)
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{
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foreach (var rendererData in rendererDataList)
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{
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if (rendererData is UniversalRendererData rd && rd.postProcessData != null ||
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rendererData is Renderer2DData r2d && r2d.postProcessData != null)
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return false;
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}
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return true;
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}
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}
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}
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