Files
2026-11-01 23:39:55 +02:00

27 lines
1018 B
C#

using UnityEditor.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering
{
abstract class RendererStripper<T, S> : IRenderPipelineGraphicsSettingsStripper<T>
where T : IRenderPipelineGraphicsSettings
where S : ScriptableRendererData
{
public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
public bool CanRemoveSettings(T settings)
{
// UUM-57954: Use RendererData rather than Renderer which may be null during the build in some circumstances
foreach (var rendererData in URPBuildData.instance.rendererDataList)
if (rendererData is S)
return false;
return true;
}
}
class UniversalRendererResourcesStripper : RendererStripper<UniversalRendererResources, UniversalRendererData> { }
class Renderer2DResourcesStripper : RendererStripper<Renderer2DResources, Renderer2DData> { }
}