Files
2026-11-01 23:39:55 +02:00

14 lines
476 B
C#

using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomPropertyDrawer(typeof(URPShaderStrippingSetting))]
class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
{
protected override string[] relativePropertiesNames => new[]
{
"m_StripUnusedPostProcessingVariantsAndResources", "m_StripUnusedVariants", "m_Strip2DUnusedVariants", "m_StripScreenCoordOverrideVariants"
};
}
}