Files
2026-11-01 23:39:55 +02:00

83 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Unity.ProjectAuditor.Editor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.ProjectAuditor
{
[Category("Renderer")]
class InvalidRendererIndexAnalyzer : IRenderingSettingsAnalyzer
{
internal const string URP0101 = nameof(URP0101);
public Descriptor Descriptor { get; } = new Descriptor(
URP0101,
"URP: Invalid renderer index assigned",
Areas.Quality,
"One or more URP assets have a default renderer index that is out of bounds for their renderer list. This will cause rendering failures as the pipeline cannot find a valid renderer to use.",
"Check the default renderer index in each URP asset and ensure it's within the valid range of available renderers"
)
{
DefaultSeverity = Severity.Major,
MessageFormat = "URP: Invalid renderer index assigned in {0}.asset in {1}",
};
public IEnumerable<RenderingSettingsIssue> EnumerateIssues()
{
// Check default render pipeline
if (GraphicsSettings.defaultRenderPipeline is UniversalRenderPipelineAsset urpAsset && !IsRendererIndexValid(urpAsset))
{
if (!IsRendererIndexValid(urpAsset))
yield return new RenderingSettingsIssue(URP0101, assetName:urpAsset.name);
}
using (UnityEngine.Pool.ListPool<(int level, string name)>.Get(out var tmp))
{
QualitySettings.ForEach((level, name) =>
{
if (QualitySettings.renderPipeline is UniversalRenderPipelineAsset qualityUrpAsset && !IsRendererIndexValid(qualityUrpAsset))
{
tmp.Add((level, name));
}
});
foreach (var (level, name) in tmp)
yield return new RenderingSettingsIssue(URP0101, level, name);
}
}
static bool IsRendererIndexValid(UniversalRenderPipelineAsset urpAsset)
{
if (urpAsset == null)
return true; // Nothing to check
// Get the renderer data list
var rendererDataList = urpAsset.m_RendererDataList;
if (rendererDataList == null || rendererDataList.Length == 0)
{
// If there are no renderers, any index is invalid
return false;
}
// Get the default renderer index
int defaultRendererIndex = urpAsset.m_DefaultRendererIndex;
// Check if the index is out of bounds
if (defaultRendererIndex < 0 || defaultRendererIndex >= rendererDataList.Length)
{
return false;
}
// Check if the renderer at that index is null
if (rendererDataList[defaultRendererIndex] == null)
{
return false;
}
return true;
}
}
}