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2026-11-01 23:39:55 +02:00

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{
SubShader
{
HLSLINCLUDE
#define mainTexture baseColorMap
ENDHLSL
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXIncludeRP("Templates/URPDecal/PassDBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassGBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassScreenSpace.template")}
${VFXIncludeRP("Templates/URPDecal/PassForwardEmissive.template"), AFFECT_EMISSIVE}
}
}