Files
2026-11-01 23:39:55 +02:00

19 lines
395 B
C#

namespace UnityEngine.Rendering.Universal
{
internal class Universal2DRenderingData : ContextItem
{
internal Renderer2DData renderingData;
internal LayerBatch[] layerBatches;
internal int batchCount;
public override void Reset()
{
renderingData = null;
layerBatches = null;
batchCount = 0;
}
}
}