17 lines
335 B
C#
17 lines
335 B
C#
#if UNITY_EDITOR
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable]
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internal class Shadow2DProviderSources : Provider2DSources<ShadowShape2DProvider, Shadow2DProviderSource>
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{
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void SetSelectedHashCode(Provider2D provider, Component component)
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{
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}
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}
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}
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#endif
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