30 lines
745 B
HLSL
30 lines
745 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef DEPTHPYRAMIDCONSTANTS_CS_HLSL
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#define DEPTHPYRAMIDCONSTANTS_CS_HLSL
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// Generated from UnityEngine.Rendering.DepthPyramidConstants
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// PackingRules = Exact
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CBUFFER_START(DepthPyramidConstants)
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uint _MinDstCount;
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uint _CbDstCount;
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uint _DepthPyramidPad0;
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uint _DepthPyramidPad1;
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int2 _SrcOffset;
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int2 _SrcLimit;
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int2 _DstSize0;
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int2 _DstSize1;
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int2 _DstSize2;
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int2 _DstSize3;
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int2 _MinDstOffset0;
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int2 _MinDstOffset1;
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int2 _MinDstOffset2;
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int2 _MinDstOffset3;
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int2 _CbDstOffset0;
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int2 _CbDstOffset1;
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CBUFFER_END
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#endif
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