Files
2026-11-01 23:39:55 +02:00

18 lines
470 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
interface IHasDependencies
{
void GetSourceAssetDependencies(AssetCollection assetCollection);
}
interface IHasAssetDependencies
{
// Returns true if the implementing object needed to reload.
// This allows the owning model to escalate whether the node
// should be updated or not.
bool Reload(HashSet<string> changedAssetGuids);
}
}