Files
2026-11-01 23:39:55 +02:00

36 lines
1.0 KiB
C#

using System;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class BooleanSlotControlView : VisualElement
{
BooleanMaterialSlot m_Slot;
public BooleanSlotControlView(BooleanMaterialSlot slot)
{
m_Slot = slot;
if (!slot.hideConnector)
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/BooleanSlotControlView"));
var toggleField = new Toggle() { label = m_Slot.hideConnector ? m_Slot.RawDisplayName() : null, value = m_Slot.value };
toggleField.OnToggleChanged(OnChangeToggle);
Add(toggleField);
}
void OnChangeToggle(ChangeEvent<bool> evt)
{
if (evt.newValue != m_Slot.value)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
m_Slot.value = evt.newValue;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}