Files
Test/Library/PackageCache/com.unity.ide.rider@570989d4a882/Rider/Editor/Util/AssemblyLoading.cs
T
2026-11-01 23:39:55 +02:00

44 lines
1.1 KiB
C#

using System.Reflection;
using System.Collections.Generic;
namespace Packages.Rider.Editor.Util
{
public static class AssemblyLoading
{
public static IReadOnlyList<Assembly> GetLoadedAssemblies()
{
#if UNITY_6000_5_OR_NEWER
return UnityEngine.Assemblies.CurrentAssemblies.GetLoadedAssemblies();
#else
return System.AppDomain.CurrentDomain.GetAssemblies();
#endif
}
public static Assembly LoadFromPath(string assemblyPath)
{
#if UNITY_6000_5_OR_NEWER
return UnityEngine.Assemblies.CurrentAssemblies.LoadFromPath(assemblyPath);
#else
return Assembly.LoadFrom(assemblyPath);
#endif
}
public static Assembly LoadFromBytes(byte[] rawAssembly)
{
#if UNITY_6000_5_OR_NEWER
return UnityEngine.Assemblies.CurrentAssemblies.LoadFromBytes(rawAssembly);
#else
return System.AppDomain.CurrentDomain.Load(rawAssembly);
#endif
}
public static string GetLoadedAssemblyLocation(this Assembly assembly)
{
#if UNITY_6000_5_OR_NEWER
return UnityEngine.AssemblyExtension.GetLoadedAssemblyPath(assembly);
#else
return assembly.Location;
#endif
}
}
}