Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/2D/Converter/BuiltInToURP2DShaderConverter.cs
T
2026-11-01 23:39:55 +02:00

49 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.Rendering.Converter;
using UnityEngine.Categorization;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[Serializable]
[PipelineConverter("Built-in", "Universal Render Pipeline (2D Renderer)")]
[ElementInfo(Name = "Material Shader Converter",
Order = 100,
Description = "Converts references to Built-In shaders to URP (2D) shaders.")]
internal sealed class BuiltInToURP2DShaderConverter : RenderPipelineConverterMaterialUpgrader
{
public override bool isEnabled
{
get
{
if (GraphicsSettings.currentRenderPipeline is not UniversalRenderPipelineAsset urpAsset)
return false;
return urpAsset.scriptableRenderer is Renderer2D;
}
}
public override string isDisabledMessage => "Converter requires URP with a 2D Renderer. Convert your project to URP to use this converter.";
protected override List<MaterialUpgrader> upgraders
{
get
{
var allURPUpgraders = MaterialUpgrader.FetchAllUpgradersForPipeline(typeof(UniversalRenderPipelineAsset));
var builtInToURPUpgraders = new List<MaterialUpgrader>();
foreach (var upgrader in allURPUpgraders)
{
if (upgrader is IBuiltInToURP2dMaterialUpgrader)
builtInToURPUpgraders.Add(upgrader);
}
return builtInToURPUpgraders;
}
}
}
}