15 lines
497 B
C#
15 lines
497 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomPropertyDrawer(typeof(Shadow2DProviderSources))]
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internal class Shadow2DProviderSources_PropertyDrawer : Provider2DSources_PropertyDrawer<ShadowShape2DProvider, Shadow2DProviderSource>
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{
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public override int GetProviderType() { return (int)ShadowCaster2D.ShadowCastingSources.ShapeProvider; }
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}
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}
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