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Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/2D/Shadows/ShadowCaster2DEditor.cs
T
2026-11-01 23:39:55 +02:00

232 lines
10 KiB
C#

using NUnit.Framework;
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using System.Collections.Generic;
using static UnityEngine.Rendering.DebugUI;
#if USING_2DCOMMON
using UnityEditor.U2D.Common.Path;
#endif
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(ShadowCaster2D))]
[CanEditMultipleObjects]
internal class ShadowCaster2DEditor
#if USING_2DCOMMON
: PathComponentEditor<ShadowCasterPath>
#else
: Editor
#endif
{
#if USING_2DCOMMON
[EditorTool("Edit Shadow Caster Shape", typeof(ShadowCaster2D))]
class ShadowCaster2DShadowCasterShapeTool : ShadowCaster2DShapeTool
{
public override bool IsAvailable()
{
if (!base.IsAvailable())
return false;
foreach (var obj in targets)
{
var shadowCaster = obj as ShadowCaster2D;
if (shadowCaster != null && shadowCaster.shadowCastingSource != ShadowCaster2D.ShadowCastingSources.ShapeEditor)
return false;
}
return true;
}
};
#endif
private static class Styles
{
public static readonly GUIContent shadowShape2DProvider = EditorGUIUtility.TrTextContent("Shadow Shape 2D Provider", "");
public static readonly GUIContent castsShadows = EditorGUIUtility.TrTextContent("Casts Shadows", "Specifies if this renderer will cast shadows");
public static readonly GUIContent castingSourcePrefixLabel = EditorGUIUtility.TrTextContent("Casting Source", "Specifies the source used for projected shadows");
public static readonly GUIContent sortingLayerPrefixLabel = EditorGUIUtility.TrTextContent("Target Sorting Layers", "Apply shadows to the specified sorting layers.");
public static readonly GUIContent shadowShapeTrim = EditorGUIUtility.TrTextContent("Trim Edge", "This contracts the edge of the shape given by the shape provider by the specified amount");
public static readonly GUIContent alphaCutoff = EditorGUIUtility.TrTextContent("Alpha Cutoff", "Required for correct unshadowed sprite overlap.");
public static readonly GUIContent castingOption = EditorGUIUtility.TrTextContent("Casting Option", "Specifies how to draw the shadow used with the ShadowCaster2D");
public static readonly GUIContent castingSource = EditorGUIUtility.TrTextContent("Casting Source", "Specifies the source of the shape used for projected shadows");
public static readonly GUIContent buttonText = EditorGUIUtility.TrTextContent("Install 2D Common Package");
public static readonly GUIContent helpBox = EditorGUIUtility.TrTextContent("2D Common Package is required to edit ShadowCaster 2D Shape. Please install it by clicking button above");
public static readonly GUIContent none = EditorGUIUtility.TrTextContent("None");
public static readonly GUIContent providerFoldoutLabel = EditorGUIUtility.TrTextContent("Provider");
public static readonly GUIContent shapeEditor = EditorGUIUtility.TrTextContent("Shape Editor");
}
SerializedProperty m_CastingOption;
SerializedProperty m_CastsShadows;
SerializedProperty m_CastingSource;
SerializedProperty m_ShadowMesh;
SerializedProperty m_TrimEdge;
SerializedProperty m_AlphaCutoff;
SerializedProperty m_ShadowShape2DProvider;
SortingLayerDropDown m_SortingLayerDropDown;
SerializedProperty m_SelectedMenuItemID;
SerializedProperty m_SelectionSources;
SavedBool m_ProviderSettingsFoldout;
public void OnEnable()
{
m_CastingOption = serializedObject.FindProperty("m_CastingOption");
m_CastsShadows = serializedObject.FindProperty("m_CastsShadows");
m_CastingSource = serializedObject.FindProperty("m_ShadowCastingSource");
m_ShadowMesh = serializedObject.FindProperty("m_ShadowMesh");
m_AlphaCutoff = serializedObject.FindProperty("m_AlphaCutoff");
m_TrimEdge = m_ShadowMesh.FindPropertyRelative("m_TrimEdge");
m_ShadowShape2DProvider = serializedObject.FindProperty("m_ShadowShape2DProvider");
m_SelectedMenuItemID = serializedObject.FindProperty("m_SelectedMenuItemID");
m_SelectionSources = serializedObject.FindProperty("m_SelectionSources");
m_SortingLayerDropDown = new SortingLayerDropDown();
m_SortingLayerDropDown.OnEnable(serializedObject, "m_ApplyToSortingLayers");
m_ProviderSettingsFoldout = new SavedBool($"{target.GetType()}.2DURPProviderSettingsFoldout", true);
}
public void ShadowCaster2DSceneGUI()
{
ShadowCaster2D shadowCaster = target as ShadowCaster2D;
Transform t = shadowCaster.transform;
shadowCaster.DrawPreviewOutline();
}
#if USING_2DCOMMON
public void ShadowCaster2DInspectorGUI<T>() where T : ShadowCaster2DShapeTool
{
DoEditButton<T>(PathEditorToolContents.icon, "Edit Shape");
DoPathInspector<T>();
}
#endif
public void OnSceneGUI()
{
if (m_CastsShadows.boolValue)
ShadowCaster2DSceneGUI();
}
public void SetCastingSourceSelection(Provider2D provider, Component component)
{
serializedObject.Update();
SerializedProperty providerProp = serializedObject.FindProperty("m_ShadowShape2DProvider");
SerializedProperty componentProp = serializedObject.FindProperty("m_ShadowShape2DComponent");
if (providerProp != null)
providerProp.managedReferenceValue = provider;
if (componentProp != null)
componentProp.objectReferenceValue = component;
serializedObject.ApplyModifiedProperties();
}
#if USING_2DCOMMON
public void RestorePreviousTool()
{
if (U2D.Common.Path.EditorToolManager.IsActiveTool<ShadowCaster2DShadowCasterShapeTool>())
ToolManager.RestorePreviousTool();
}
public void DrawShapeTool()
{
ShadowCaster2DInspectorGUI<ShadowCaster2DShadowCasterShapeTool>();
}
#else
public void DrawShapeTool()
{
var clicked = GUILayout.Button(Styles.buttonText);
if (clicked)
URP2DConverterUtility.InstallPackage("com.unity.2d.common");
else
EditorGUILayout.HelpBox(Styles.helpBox.text, MessageType.Info);
}
public void RestorePreviousTool()
{
}
#endif
public override void OnInspectorGUI()
{
serializedObject.Update();
List<SelectionSource> additionalSources = new List<SelectionSource>
{
new Shadow2DSource_ShapeEditor(Styles.shapeEditor, int.MinValue),
};
// Cannot use the serialized property m_SelectionSources here as setting the additional sources is only applied to a single object.
for (int i=0;i<targets.Length;i++)
{
ShadowCaster2D target = targets[i] as ShadowCaster2D;
SerializedObject targetObj = new SerializedObject(target);
SerializedProperty selectionSources = targetObj.FindProperty("m_SelectionSources");
Shadow2DProviderSources.SetAdditionalSources(selectionSources, additionalSources);
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_SelectionSources, Styles.castingSourcePrefixLabel);
if(EditorGUI.EndChangeCheck())
Shadow2DProviderSources.SetSourceType(m_SelectionSources);
EditorGUILayout.PropertyField(m_CastingOption, Styles.castingOption);
m_SortingLayerDropDown.OnTargetSortingLayers(serializedObject, targets, Styles.sortingLayerPrefixLabel, null);
bool usingShapeProvider = m_CastingSource.intValue == (int)ShadowCaster2D.ShadowCastingSources.ShapeProvider;
if (usingShapeProvider)
{
EditorGUILayout.PropertyField(m_TrimEdge, Styles.shadowShapeTrim);
if (m_TrimEdge.floatValue < 0)
m_TrimEdge.floatValue = 0;
EditorGUILayout.PropertyField(m_AlphaCutoff, Styles.alphaCutoff);
}
serializedObject.ApplyModifiedProperties();
#if USING_2DCOMMON
if ((ShadowCaster2D.ShadowCastingSources)m_CastingSource.intValue == ShadowCaster2D.ShadowCastingSources.ShapeEditor)
ShadowCaster2DInspectorGUI<ShadowCaster2DShadowCasterShapeTool>();
else if (U2D.Common.Path.EditorToolManager.IsActiveTool<ShadowCaster2DShadowCasterShapeTool>())
ToolManager.RestorePreviousTool();
#else
var clicked = GUILayout.Button(Styles.buttonText);
if (clicked)
URP2DConverterUtility.InstallPackage("com.unity.2d.common");
else
EditorGUILayout.HelpBox(Styles.helpBox.text, MessageType.Info);
#endif
ShadowCaster2D shadowCaster2D = target as ShadowCaster2D;
ShadowShape2DProvider provider = m_ShadowShape2DProvider.boxedValue as ShadowShape2DProvider;
if (provider != null && shadowCaster2D.shadowCastingSource == ShadowCaster2D.ShadowCastingSources.ShapeProvider)
{
// Draw the fold out for non
if (Light2DEditorUtility.ContainsVisibleInspectorProperites(provider))
{
bool value = CoreEditorUtils.DrawHeaderFoldout(Styles.providerFoldoutLabel, m_ProviderSettingsFoldout.value);
if (value)
Shadow2DProviderSources.DrawSelectedSourceUI(m_SelectionSources);
if (value != m_ProviderSettingsFoldout.value)
m_ProviderSettingsFoldout.value = value;
}
}
serializedObject.ApplyModifiedProperties();
}
}
}