Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/BuildProcessors/GraphicsSettingsStrippers/ScreenSpaceReflectionStripper.cs
T
2026-11-01 23:39:55 +02:00

37 lines
1.4 KiB
C#

#if URP_SCREEN_SPACE_REFLECTION
using UnityEditor.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering
{
class ScreenSpaceReflectionPersistentResourcesStripper : IRenderPipelineGraphicsSettingsStripper<ScreenSpaceReflectionPersistentResources>
{
public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
public bool CanRemoveSettings(ScreenSpaceReflectionPersistentResources resources)
{
if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
return false;
foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
{
foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
{
if (rendererData is not UniversalRendererData)
continue;
foreach (var rendererFeature in rendererData.rendererFeatures)
{
if (rendererFeature is ScreenSpaceReflectionRendererFeature { isActive: true })
return false;
}
}
}
return true;
}
}
}
#endif