Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/VFXGraph/Shaders/Templates/VFXParticleCube.template
T
2026-11-01 23:39:55 +02:00

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{
SubShader
{
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassForward.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}