37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Base class for 2D shadow shape providers.
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/// </summary>
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[Serializable]
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public abstract class Provider2D
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{
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/// <summary>
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/// Returns the priority used to order this provider in the ShadowCaster2D Casting Option dropdown.
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/// </summary>
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/// <returns>The menu priority for this provider.</returns>
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public virtual int MenuPriority() { return 0; }
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/// <summary>
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/// Indicates whether this provider reads data from a component on the GameObject.
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/// </summary>
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/// <returns>True if the provider uses component data; otherwise, false.</returns>
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public virtual bool UsesComponentData() { return true; }
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/// <summary>
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/// Called when the provider is initialized.
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/// </summary>
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public virtual void OnAwake() { }
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#if UNITY_EDITOR
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public virtual void OnSelected() { }
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public virtual void OnDrawGizmos(Transform transform) {}
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#endif
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internal abstract GUIContent Internal_ProviderName(string componentName);
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internal virtual bool Internal_IsRequiredComponentData(Component sourceComponent) { return sourceComponent is Transform; }
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}
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}
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