30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable]
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internal class Provider2DSource : SelectionSource
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{
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[SerializeReference] public Provider2D m_Provider;
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public virtual void Initialize(Provider2D provider, Component component, int providerType)
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{
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m_SourceType = providerType;
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m_MenuName = provider.Internal_ProviderName(component.GetType().Name);
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m_MenuPriority = provider.MenuPriority();
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m_HashCode = LightUtility.ProviderToHash(provider, component);
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m_Provider = provider;
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}
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public override void DrawUI(SerializedProperty property, SerializedObject serializedObject, UnityEngine.Object[] targets)
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{
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SerializedProperty source = property.FindPropertyRelative("m_SelectedSource");
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SerializedProperty provideProperty = source.FindPropertyRelative("m_Provider");
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EditorGUILayout.PropertyField(provideProperty);
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}
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}
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}
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#endif
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