Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Runtime/History/RawDepthHistory.cs
T
2026-11-01 23:39:55 +02:00

26 lines
862 B
C#

using System;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Raw render depth history. The depth snapshot is taken before post processing.
/// A matching color is RawColorHistory.
/// Format is the camera depth format or R32Float on platforms with limitations.
/// If TemporalAA is enabled the depth is jittered.
/// No mips. No depth pyramid.
/// MSAA is not supported and is resolved for the history.
/// XR is supported.
/// </summary>
public sealed class RawDepthHistory : DepthHistory
{
/// <inheritdoc />
public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
{
m_Names[0] = "RawDepthHistory0";
m_Names[1] = "RawDepthHistory1";
base.OnCreate(owner, typeId);
}
}
}