44 lines
1001 B
Plaintext
44 lines
1001 B
Plaintext
Shader "Hidden/Universal/BlitFullPrecision"
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{
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HLSLINCLUDE
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#pragma target 2.0
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#pragma editor_sync_compilation
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#define USE_FULL_PRECISION_BLIT_TEXTURE
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
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ENDHLSL
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SubShader
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{
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Tags{ "RenderPipeline" = "UniversalPipeline" }
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// 0: Nearest
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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Name "Nearest"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment FragNearest
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ENDHLSL
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}
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// 1: Bilinear
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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Name "Bilinear"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment FragBilinear
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ENDHLSL
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}
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}
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Fallback Off
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}
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