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Test/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Documentation~/And-Node.md
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2026-11-01 23:39:55 +02:00

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And Node

Description

Returns true if both the inputs A and B are true. This is useful for Branching.

Ports

Name Direction Type Binding Description
A Input Boolean None First input value
B Input Boolean None Second input value
Out Output Boolean None Output value

Generated Code Example

void Unity_And(float A, float B, out float Out)
{
    Out = A && B;
}

Additional resources

[!includenodes-example-samples]