Files
Test/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1MaterialRangeSlot.cs
T
2026-11-01 23:39:55 +02:00

95 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class Vector1MaterialRangeSlot : Vector1MaterialSlot
{
[SerializeField]
Vector2 m_sliderRange = new Vector2(0.0f, 1.0f);
[SerializeField]
SliderType m_SliderType = SliderType.Default;
[SerializeField]
float m_SliderPower = 3.0f;
internal Vector1MaterialRangeSlot() { }
public Vector1MaterialRangeSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
float value,
Vector2 range,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, value, stageCapability: stageCapability, hidden: hidden)
{
this.m_sliderRange = range;
}
internal Vector1MaterialRangeSlot(int slotId, Vector1ShaderProperty fromProperty)
: base(slotId, fromProperty)
{
m_sliderRange = fromProperty.rangeValues;
m_SliderType = fromProperty.sliderType;
m_SliderPower = fromProperty.sliderPower;
}
public override VisualElement InstantiateControl()
{
return new SliderSlotControlView(this);
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
base.CopyValuesFrom(foundSlot);
value = Mathf.Clamp(value, m_sliderRange.x, m_sliderRange.y);
}
class SliderSlotControlView : VisualElement
{
Vector1MaterialRangeSlot m_Slot;
public SliderSlotControlView(Vector1MaterialRangeSlot slot)
{
m_Slot = slot;
if (!slot.hideConnector)
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/SliderSlotControlView"));
else styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/SliderSlotControlView"));
var sliderField = slot.hideConnector
? new Slider(m_Slot.RawDisplayName(), m_Slot.m_sliderRange.x, m_Slot.m_sliderRange.y)
: new Slider(m_Slot.m_sliderRange.x, m_Slot.m_sliderRange.y);
sliderField.value = slot.value;
sliderField.RegisterValueChangedCallback(OnValueChange);
Add(sliderField);
}
void OnValueChange(ChangeEvent<float> evt)
{
if (evt.newValue != m_Slot.value)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Slider Change");
m_Slot.value = evt.newValue;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}
}