95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
class Vector1MaterialRangeSlot : Vector1MaterialSlot
|
|
{
|
|
[SerializeField]
|
|
Vector2 m_sliderRange = new Vector2(0.0f, 1.0f);
|
|
|
|
[SerializeField]
|
|
SliderType m_SliderType = SliderType.Default;
|
|
|
|
[SerializeField]
|
|
float m_SliderPower = 3.0f;
|
|
|
|
internal Vector1MaterialRangeSlot() { }
|
|
|
|
public Vector1MaterialRangeSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
SlotType slotType,
|
|
float value,
|
|
Vector2 range,
|
|
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, slotType, value, stageCapability: stageCapability, hidden: hidden)
|
|
{
|
|
this.m_sliderRange = range;
|
|
}
|
|
|
|
|
|
internal Vector1MaterialRangeSlot(int slotId, Vector1ShaderProperty fromProperty)
|
|
: base(slotId, fromProperty)
|
|
{
|
|
m_sliderRange = fromProperty.rangeValues;
|
|
m_SliderType = fromProperty.sliderType;
|
|
m_SliderPower = fromProperty.sliderPower;
|
|
}
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new SliderSlotControlView(this);
|
|
}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
base.CopyValuesFrom(foundSlot);
|
|
value = Mathf.Clamp(value, m_sliderRange.x, m_sliderRange.y);
|
|
}
|
|
|
|
class SliderSlotControlView : VisualElement
|
|
{
|
|
Vector1MaterialRangeSlot m_Slot;
|
|
|
|
public SliderSlotControlView(Vector1MaterialRangeSlot slot)
|
|
{
|
|
m_Slot = slot;
|
|
|
|
if (!slot.hideConnector)
|
|
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/SliderSlotControlView"));
|
|
else styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/SliderSlotControlView"));
|
|
|
|
|
|
var sliderField = slot.hideConnector
|
|
? new Slider(m_Slot.RawDisplayName(), m_Slot.m_sliderRange.x, m_Slot.m_sliderRange.y)
|
|
: new Slider(m_Slot.m_sliderRange.x, m_Slot.m_sliderRange.y);
|
|
|
|
sliderField.value = slot.value;
|
|
|
|
sliderField.RegisterValueChangedCallback(OnValueChange);
|
|
|
|
|
|
Add(sliderField);
|
|
}
|
|
|
|
void OnValueChange(ChangeEvent<float> evt)
|
|
{
|
|
if (evt.newValue != m_Slot.value)
|
|
{
|
|
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Slider Change");
|
|
m_Slot.value = evt.newValue;
|
|
m_Slot.owner.Dirty(ModificationScope.Node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|