257 lines
14 KiB
Plaintext
257 lines
14 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.6/staging' branch; Version is '6000.6.7f1 (b22767f04f04) revision 11675495'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea" at "2026-11-01T21:20:21.5836219Z"
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OS: 'Windows 11 (10.0.26100) Professional' Language: 'en' Physical Memory: 31861 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-11-01T21:20:21Z
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 41328, path: "C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.3+d7ffd15
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Session Id: b73450da9cb043f4b8b6f66ebb7a0260
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Correlation Id: 662ac0b3bab3f1dfdb29ed8164472784
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External correlation Id: 2081117637023274311
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Machine Id: 8QTsY5gC3ineKrXnl97PR18t8c0=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-butea" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea-notifications" at "2026-11-01T21:20:21.6278396Z"
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[Licensing::Module] Licensing Background thread has ended after 0.04s
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorkerHW0
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-projectPath
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C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
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-logFile
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Logs/AssetImportWorkerHW0.log
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-srvPort
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54492
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-parentPid
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133528
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-analyticsCloudUserId
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anonymous
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-analyticsCloudProjectId
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6839f295-bbd0-4ea3-a5ff-82ea82e760aa
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-analyticsLocalProjectId
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be3a628d1b170674aac9048f9e98a944
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-editorAnalyticsEnabled
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1
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-cbmEditorLicense
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aff34acc038271d852f18681c055ad99bff3d80a
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-cbmMachineId
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8QTsY5gC3ineKrXnl97PR18t8c0=
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-licensingIpc
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LicenseClient-butea
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-noDiagnosticSwitchPersistentStore
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-job-worker-count
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3
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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-force-d3d12
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-name
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AssetImport
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Successfully changed project path to: C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
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C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-remapper-allocator-initial-capacity=32768"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-main-allocator-mimalloc-enabled=1"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [137112] Target information:
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Player connection [137112] * "[IP] 192.168.11.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [137112] * "[IP] 192.168.252.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [137112] * "[IP] 26.103.236.72 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [137112] * "[IP] 192.168.1.128 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [137112] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [137112] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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Initialising UDS system complete:
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- System type: Client
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- Resource namespace: 7616faeaf600787be89266f1064c91b5
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- Shared memory size: 1073741824
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- Command buffer id: 1052576
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- Command buffer size: 8192
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- Hashmap size: 4194304
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- Service connected: true
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- Service working directory: Library/DataStore/
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Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins.
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[Physics::Module] Selected backend (deferred post-plugins).
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Initialize engine version: 6000.6.7f1 (b22767f04f04)
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[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game/Assets
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Forcing GfxDevice: Direct3D 12
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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d3d12: failed to query info queue interface (0x80004002).
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Direct3D:
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Version: Direct3D 12 [level 12.2]
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Renderer: NVIDIA GeForce RTX 4070 SUPER (ID=0x2783)
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Vendor: NVIDIA
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VRAM: 11997 MB
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App VRAM Budget: 11229 MB
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Driver: 32.0.16.1074
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
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Mono path[2] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116
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CodeReloadManager initialized
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 1928135-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.008319 seconds.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 0.388 seconds
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Domain Reload Profiling: 1028ms
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BeginReloadAssembly (170ms)
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RebuildCommonClasses (4ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (106ms)
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LoadAllAssembliesAndSetupDomain (342ms)
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LoadAssemblies (159ms)
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TypeCache.Refresh (228ms)
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TypeCache.ScanAssembly (213ms)
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AnalyzeDomain (1ms)
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FinalizeReload (390ms)
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SetupLoadedEditorAssemblies (0ms)
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InitializePlatformSupportModulesInManaged (8ms)
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BeforeProcessingInitializeOnLoad (80ms)
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ProcessInitializeOnLoadAttributes (80ms)
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ProcessInitializeOnLoadMethodAttributes (157ms)
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Initializing Unity extensions:
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[Licensing::Client] Successfully resolved entitlement details
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 0.807 seconds
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Domain Reload Profiling: 1938ms
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BeginReloadAssembly (278ms)
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DisableScriptedObjects (8ms)
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CreateAndSetChildDomain (37ms)
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RebuildCommonClasses (7ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (106ms)
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LoadAllAssembliesAndSetupDomain (720ms)
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LoadAssemblies (512ms)
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TypeCache.Refresh (143ms)
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TypeCache.ScanAssembly (129ms)
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AnalyzeDomain (40ms)
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BuildScriptInfoCaches (37ms)
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FinalizeReload (808ms)
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SetupLoadedEditorAssemblies (0ms)
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InitializePlatformSupportModulesInManaged (8ms)
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BeforeProcessingInitializeOnLoad (85ms)
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ProcessInitializeOnLoadAttributes (332ms)
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ProcessInitializeOnLoadMethodAttributes (74ms)
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AfterProcessingInitializeOnLoad (26ms)
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AwakeInstancesAfterBackupRestoration (6ms)
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AcceleratorClientConnectionCallback - disconnected - :0
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins.
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Unloading 64 Unused Serialized files (Serialized files now loaded: 0)
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Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
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Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
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Unloading 4722 unused Assets / (10.7 MB). Loaded Objects now: 5583.
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Memory consumption went from 308.8 MB to 298.1 MB.
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Total: 8.365700 ms (FindLiveObjects: 0.312600 ms CreateObjectMapping: 0.104200 ms MarkObjects: 5.543900 ms DeleteObjects: 2.281400 ms)
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========================================================================
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Received Prepare
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AcceleratorClientConnectionCallback - disconnected - :0
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Refreshing native plugins compatible for Editor in 3.18 ms, found 3 plugins.
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Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 63 unused Assets / (6.0 MB). Loaded Objects now: 5583.
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Memory consumption went from 302.7 MB to 296.7 MB.
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Total: 6.187300 ms (FindLiveObjects: 0.255000 ms CreateObjectMapping: 0.069000 ms MarkObjects: 4.536900 ms DeleteObjects: 1.206100 ms)
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Prepare: number of updated asset objects reloaded= 0
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Editor requested this worker to shutdown with reason: Editor is closing down
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AcceleratorClientConnectionCallback - disconnected - :0
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AssetImportWorker is now disconnected from the server
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Process exiting
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[ExitDontLaunchBugReporter] Exiting without the bug reporter. Application will exit with return code 0
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