Files
Test/Logs/Editor.log
T
2026-11-01 23:39:55 +02:00

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VBCSCompilerPreWarmer: watching VBCSCompiler (PID 134724)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 134944)
VBCSCompiler prewarm took 11.34 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.6/staging' branch; Version is '6000.6.7f1 (b22767f04f04) revision 11675495'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea" at "2026-11-01T21:20:14.9023952Z"
OS: 'Windows 11 (10.0.26100) Professional' Language: 'en' Physical Memory: 31861 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-11-01T21:20:14Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 41328, path: "C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: 6cc02a39f4b34ea8aba329194b19a379
Correlation Id: 662ac0b3bab3f1dfdb29ed8164472784
External correlation Id: 434444008333170092
Machine Id: 8QTsY5gC3ineKrXnl97PR18t8c0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-butea" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea-notifications" at "2026-11-01T21:20:14.9406201Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token yAzofssSAQ...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 1928135-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.05s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Unity.exe
-projectpath
C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-butea
-hubSessionId
ae769769-c3ff-4dcc-9f87-7a76bddde62c
-accessToken
yAzofssSAQe1sISzN7rCFtuDhEwZopXEFmUAMW-9nvA007f
Successfully changed project path to: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game
C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [136160] Target information:
Player connection [136160] * "[IP] 192.168.11.1 [Port] 55504 [Flags] 2 [Guid] 2831912575 [EditorId] 2831912575 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [136160] * "[IP] 192.168.252.1 [Port] 55504 [Flags] 2 [Guid] 2831912575 [EditorId] 2831912575 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [136160] * "[IP] 26.103.236.72 [Port] 55504 [Flags] 2 [Guid] 2831912575 [EditorId] 2831912575 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [136160] * "[IP] 192.168.1.128 [Port] 55504 [Flags] 2 [Guid] 2831912575 [EditorId] 2831912575 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [136160] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [136160] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-133528" after 0.3 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: 7616faeaf600787be89266f1064c91b5
- Shared memory size: 1073741824
- Command buffer id: 1052576
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/Unity.DataStore.exe
Unity Data Store artifact dir = Library/DataStore, working dir = C:/Users/butea/Unity Projects/Ill Omen/Ill Omen GameUnity Data Store running and initialised
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.7f1 (b22767f04f04)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game/Assets
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 4070 SUPER
[D3D12 Device Filter] Driver Version: 32.0.16.1074
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 11997 MB
[D3D12 Device Filter] Processor Count: 8
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.2]
Renderer: NVIDIA GeForce RTX 4070 SUPER (ID=0x2783)
Vendor: NVIDIA
VRAM: 11997 MB
App VRAM Budget: 11229 MB
Driver: 32.0.16.1074
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56528
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.007833 seconds.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.649 seconds
Domain Reload Profiling: 1261ms
BeginReloadAssembly (169ms)
CreateAndSetChildDomain (9ms)
RebuildCommonClasses (4ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (318ms)
LoadAssemblies (148ms)
TypeCache.Refresh (208ms)
TypeCache.ScanAssembly (195ms)
AnalyzeDomain (1ms)
FinalizeReload (650ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (63ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (105ms)
ProcessInitializeOnLoadMethodAttributes (193ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 56 packages:
Packages from [https://packages.unity.com]:
com.unity.collab-proxy@2.13.6 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.ide.rider@570989d4a882)
com.unity.ide.visualstudio@2.0.28 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.ide.visualstudio@b5edea5f33f4)
com.unity.inputsystem@1.20.1 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.inputsystem@2436e68c60c4)
com.unity.searcher@4.9.5 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.searcher@a463122f2c00)
com.unity.profiling.core@1.0.3 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.profiling.core@8a49f7027d06)
com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
Built-in packages:
com.unity.render-pipelines.universal@17.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.render-pipelines.universal@ffe395a3a1d1)
com.unity.ugui@2.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.ugui@eb824e41fbc7)
com.unity.modules.accessibility@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.physics2d)
com.unity.modules.physicscore2d@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.physicscore2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.terrainphysics)
com.unity.modules.tetgen@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.tetgen)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.tilemap)
com.unity.modules.timelinefoundation@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.timelinefoundation)
com.unity.modules.ui@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.video)
com.unity.modules.wind@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.modules.hierarchycore)
com.unity.render-pipelines.core@17.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.render-pipelines.core@13460d8ea9e5)
com.unity.shadergraph@17.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.shadergraph@8b7e693cdbfe)
com.unity.render-pipelines.universal-config@17.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.render-pipelines.universal-config@561422b74439)
com.unity.test-framework@1.8.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.test-framework@ee3fe9477490)
com.unity.graph-authoring@1.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.graph-authoring@cfd2588851ee)
com.unity.burst@2.0.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.burst@626e66ab421b)
com.unity.collections@6.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.collections@4920e8897b5a)
com.unity.ext.nunit@2.1.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.ext.nunit@0198eae3b53e)
com.unity.test-framework.performance@6.6.0 (location: C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\Library\PackageCache\com.unity.test-framework.performance@e8b39e3ef3d9)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.02 seconds
Starting: C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
ExitCode: 0 Duration: 0s490ms
[656/834 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.46 seconds), 1 items updated, 834 evaluated
AssetDatabase: script compilation time: 1.066527s
Begin MonoManager ReloadAssembly
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.82 ms, found 3 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.888 seconds
Domain Reload Profiling: 2120ms
BeginReloadAssembly (388ms)
DisableScriptedObjects (24ms)
CreateAndSetChildDomain (164ms)
RebuildCommonClasses (8ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (107ms)
LoadAllAssembliesAndSetupDomain (715ms)
LoadAssemblies (502ms)
TypeCache.Refresh (118ms)
TypeCache.ScanAssembly (109ms)
AnalyzeDomain (47ms)
BuildScriptInfoCaches (42ms)
ResolveRequiredComponents (3ms)
FinalizeReload (888ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (12ms)
BeforeProcessingInitializeOnLoad (82ms)
ProcessInitializeOnLoadAttributes (329ms)
ProcessInitializeOnLoadMethodAttributes (62ms)
AfterProcessingInitializeOnLoad (23ms)
AwakeInstancesAfterBackupRestoration (22ms)
Starting new worker id: 0 with log in C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game/Logs/AssetImportWorkerHW0.log
Asset Pipeline Refresh (id=41990c92fd8b66842a1520a0ddd97d96): Total: 4.021 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1438 ms
Asset DB Callback time: managed=28 ms, native=20 ms
Scripting: domain reloads=1, domain reload time=1363 ms, compile time=1069 ms, other=100 ms
Project Asset Count: scripts=1173, non-scripts=2546
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 25.169ms
ApplyChangesToAssetFolders: 0.728ms
Scan: 178.055ms
Collect global state as custom dependencies: 19.526ms
CategorizeScriptCompilationAssets: 27.090ms
ProcessAssetsWithTransientArtifactChanges: 50.225ms
CategorizeAssets: 48.053ms
CompileScripts: 1069.228ms
ImportOutOfDateAssets: 913.617ms (900.844ms without children)
UnloadImportedAssets: 1.873ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.426ms
ImportSchedulerStart: 10.446ms
PostProcessAllAssets: 28.386ms
MonoPostProcessAllAssets: 28.327ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.191ms
SyncVS.PostprocessSyncProject 2.855ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.552ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.325ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.877ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.709ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.435ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.215ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.212ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.158ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.140ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.125ms
UnloadStreamsBegin: 1.262ms
PersistCurrentRevisions: 0.081ms
GenerateScriptTypeHashes: 1.741ms
GenerateScriptTypeSerializationHashes: 3.274ms
Untracked: 1648.286ms
Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Scanning for USB devices : 9.919ms
Initializing Unity extensions:
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-My project
Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Unloading 66 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/IllOmen/Scenes/CharacterLineup.unity'
Deserialize: 10.431 ms
Integration: 73.107 ms
Integration of assets: 0.736 ms
Thread Wait Time: 8.231 ms
Total Operation Time: 92.505 ms
Unloading 4749 unused Assets / (11.2 MB). Loaded Objects now: 6906.
Memory consumption went from 399.9 MB to 388.6 MB.
Total: 10.007800 ms (FindLiveObjects: 0.421100 ms CreateObjectMapping: 0.180400 ms MarkObjects: 4.861700 ms DeleteObjects: 4.405400 ms)
[LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False
Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins.
Worker ready: AssetImportWorkerHW0 0
[LAYOUT] About to save layout C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\UserSettings\Layouts\default-6000.dwlt
[LAYOUT] About to save layout C:/Users/butea/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
Unity is not designed to run with Administrator privileges.
With elevated access, scripts in your project can modify system files, registry settings, or protected areas, even accidentally.
This could make your system unstable or unbootable.
Restart as a standard user for the safest experience.
<RI> Initializing input.
Using Windows.Gaming.Input
[Project] Loading completed in 10.695 seconds
Project init time: 6.872 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.252 seconds
Asset Database init time: 0.284 seconds
Global illumination init time: 0.003 seconds
Assemblies load time: 1.351 seconds
Unity extensions init time: 0.025 seconds
Asset Database refresh time: 4.021 seconds
Scene opening time: 2.089 seconds
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Start Indexing on Editor startup
[Indexing] Starting Initial Indexing for Assets
Created GICache directory at C:/Users/butea/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.041s, timestamps: [11.523 - 11.564]
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "yAzofssS"... (expires: 2026-11-01T21:50:30Z)
Android Extension - Scanning For ADB Devices 2174 ms
Android Extension - Scanning For ADB Devices 172 ms
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
UPID Received '6839f295-bbd0-4ea3-a5ff-82ea82e760aa'.
[Licensing::Client] Successfully resolved entitlement details
Attempted to call .Dispose on an already disposed CancellationTokenSource
Android Extension - Scanning For ADB Devices 162 ms
Android Extension - Scanning For ADB Devices 171 ms
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
TrimDiskCacheJob: Current cache size 0mb
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: 'c7a849a1e4b82b369496849075149872') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=8d77c7344c018752f54b4cc129ba1ae1 StaticDependenciesID=34bb875bb1f42afcf399d02720d361c6
Refreshing native plugins compatible for Editor in 3.10 ms, found 3 plugins.
Asset Pipeline Refresh (id=e3711c78de4eec643b5ba05845850688): Total: 0.118 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=92205a3bca75cd447b022e8873934053): Total: 0.019 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=250bd21a04b0a8547a14556d52682e53): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=5ea74a6f6913e594da689cbc71e0c013): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=56a85973aafccea4c9c5073dda7152df): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=619bc7df61b31c34d8c1d9ed8b2191d8): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
MonoPathRemapper: Attempts to remap: 231136; Successful remaps: 14676
Serialized file version minimum: 23, current 23
[LAYOUT] About to save layout C:\Users\butea\Unity Projects\Ill Omen\Ill Omen Game\UserSettings\Layouts\default-6000.dwlt
[LAYOUT] About to save layout C:/Users/butea/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
Killing ADB server in 0.0457425 seconds.
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
[Licensing::IpcConnector] LicenseClient-butea-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-butea channel disconnected successfully.
Shut down UDS service system complete
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
CodeReloadManager destroyed
abort_threads: Failed aborting id: 0000000000022260, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000022260, mono_thread_manage will ignore it
debugger-agent: Unable to listen on 4880
VBCSCompilerPreWarmer: requested VBCSCompiler shutdown
Checking for leaked weakptr:
Found no leaked weakptrs.
[Package Manager] Server process was shutdown
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