41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using UnityEditor;
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using Unity.PlasticSCM.Editor.UI;
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#if !UNITY_6000_3_OR_NEWER
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using SettingsWindow = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SettingsWindow;
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#endif
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namespace Unity.PlasticSCM.Editor.Settings
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{
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internal static class OpenUVCSProjectSettings
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{
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internal static void ByDefault()
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{
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OpenVersionControlProjectSettings()?.OpenAllFoldouts();
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}
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internal static void InDiffAndMergeFoldout()
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{
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OpenVersionControlProjectSettings()?.OpenDiffAndMergeFoldout();
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}
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internal static void InShelveAndSwitchFoldout()
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{
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OpenVersionControlProjectSettings()?.OpenShelveAndSwitchFoldout();
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}
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internal static void InOtherFoldout()
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{
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OpenVersionControlProjectSettings()?.OpenOtherFoldout();
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}
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static UVCSProjectSettingsProvider OpenVersionControlProjectSettings()
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{
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SettingsWindow.Show(SettingsScope.Project, UnityConstants.PROJECT_SETTINGS_TAB_PATH);
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return UVCSProjectSettingsProvider.GetIfActive();
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}
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}
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}
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