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* [Introduction](index.md)
* [Install the Input System package](Installation.md)
* [Concepts](understanding-input.md)
* [Workflows](Workflows.md)
* [Using the Actions Workflow](using-actions-workflow.md)
* [Using the PlayerInput Workflow](using-playerinput-workflow.md)
* [Using the Direct Workflow](using-direct-workflow.md)
* [Video resources](videos.md)
* [Quick start guide](quick-start-guide.md)
* [Setting up input](setting-up-input.md)
* [Actions](actions.md)
* [Input action assets](action-assets.md)
* [About action assets](about-action-assets.md)
* [About project-wide actions](about-project-wide-actions.md)
* [Create and assign a default project-wide actions asset](create-project-wide-actions.md)
* [Create an empty action asset](create-empty-action-asset.md)
* [Assign an existing action asset as project-wide](assign-project-wide-actions.md)
* [Default actions](default-actions.md)
* [Generate C# API from actions](generate-cs-api-from-actions.md)
* [Create action maps](create-edit-delete-action-maps.md)
* [Create, edit and delete actions](create-edit-delete-actions.md)
* [Configure actions](configure-actions.md)
* [Action and control types](action-and-control-types.md)
* [About action and control types](about-action-control-types.md)
* [Configure action type](configure-action-type.md)
* [Action types reference](action-type-reference.md)
* [Configure control type](configure-control-type.md)
* [Bindings](bindings.md)
* [Introduction to bindings](introduction-to-bindings.md)
* [Binding types](binding-types.md)
* [Composite bindings](composite-bindings.md)
* [Add, duplicate or delete a binding](add-duplicate-delete-binding.md)
* [Select a control for binding](select-control-binding.md)
* [Edit composite bindings](edit-composite-bindings.md)
* [Group bindings to control schemes](group-binding-to-control-scheme.md)
* [Binding resolution](binding-resolution.md)
* [Restrict binding to a specific device](restrict-binding-resolution-to-device.md)
* [Binding conflicts](binding-conflicts.md)
* [Initial state checks](binding-initial-state-checks.md)
* [Controls](controls.md)
* [Introduction to controls](introduction-to-controls.md)
* [Control hierarchies](control-hierarchies.md)
* [Control types reference](control-types-reference.md)
* [Control usages](control-usages.md)
* [Control paths](control-paths.md)
* [Control state](control-state.md)
* [Record control state history](record-control-state-history.md)
* [Control actuation](control-actuation.md)
* [Noisy controls](noisy-controls.md)
* [Synthetic controls](synthetic-controls.md)
* [Optimizing controls](optimize-controls.md)
* [Controls schemes](control-schemes.md)
* [Interactions](Interactions.md)
* [Introduction to interactions](introduction-interactions.md)
* [Apply interactions to bindings](apply-interactions-bindings.md)
* [Apply Interactions to actions](apply-interactions-actions.md)
* [Predefined interactions](predefined-interactions.md)
* [Default Interactions](default-interactions.md)
* [Built-in Interactions](built-in-interactions.md)
* [Write custom interactions](write-custom-interactions.md)
* [Processors](processors.md)
* [Introduction to processors](introduction-to-processors.md)
* [Built-in processors](built-in-processors.md)
* [Write custom processors](write-custom-processors.md)
* [Add processors to bindings and actions](add-processors-bindings-actions.md)
* [Add processors to controls](add-processors-controls.md)
* [Input Actions Editor references](actions-editor.md)
* [Input Actions Editor window reference](input-actions-editor-window-reference.md)
* [Action Properties panel reference](action-properties-panel-reference.md)
* [Binding Properties panel reference](binding-properties-panel-reference.md)
* [Control Schemes and Devices menu reference](control-schemes-devices-menu-reference.md)
* [Configure input from code](configure-input-from-code.md)
* [Declare stand alone actions](declare-standalone-actions.md)
* [Configure input from JSON](configure-input-from-json.md)
* [Create actions in code](create-actions-in-code.md)
* [Configure bindings from code](configure-bindings-from-code.md)
* [Responding to input](respond-to-input.md)
* [About responding to input](about-responding-to-input.md)
* [Enabling actions](enable-actions.md)
* [Polling actions](polling-actions.md)
* [Set callbacks on actions](set-callbacks-on-actions.md)
* [Read devices directly](read-devices-directly.md)
* [Scripting with actions API overview](api-overview.md)
* [The Player Input component](player-input-component.md)
* [About the Player Input Component](about-player-input-component.md)
* [Get started with the Player Input component](get-started-player-input-component.md)
* [Select a notification behavior](select-notification-behavior.md)
* [Configure Unity Events](configure-unity-events.md)
* [Device Assignments](device-assignments.md)
* [Debug Player Input Component](debug-player-input-component.md)
* [Use PlayerInput Component with UI](use-player-input-component-ui.md)
* [Local multiplayer scenarios](local-multiplayer-scenarios.md)
* [Set up PlayerInput Component for local multiplayer](set-up-player-input-component-local-multiplayer.md)
* [The Player Input Manager Component](player-input-manager-component.md)
* [Get started with the Player Input Manager component](get-started-player-input-mananger-component.md)
* [Configure the Player Input Manager](configure-player-input-manager-component.md)
* [Set up split-screen local multiplayer](set-up-split-screen-local-multiplayer.md)
* [User rebinding at runtime](user-rebinding-runtime.md)
* [Look up bindings](look-up-bindings.md)
* [Display bindings](display-bindings.md)
* [Rebind an action at runtime](rebind-action-runtime.md)
* [Save and load rebinds](save-load-rebinds.md)
* [Restore original bindings](restore-original-bindings.md)
* [Input settings](input-settings.md)
* [Create a settings asset](create-settings-asset.md)
* [Update Mode](update-mode.md)
* [Background behavior](background-behavior.md)
* [Compensate orientation](compensate-orientation.md)
* [Default value properties](default-value-properties.md)
* [Supported devices](supported-devices.md)
* [Platform-specific settings](platform-specific-settings.md)
* [Devices](devices.md)
* [Types of input devices](devices-overview.md)
* [Pointer devices](devices-pointers.md)
* [Pointer devices introduction](pointers-introduction.md)
* [Touch devices](devices-touch.md)
* [Touch devices introduction](touch-introduction.md)
* [Touch polling](touch-polling.md)
* [Simulate touches](simulate-touch-input.md)
* [Bind touch input to an action](bind-touch-input.md)
* [Mouse devices](devices-mouse.md)
* [Mouse devices introduction](mouse-introduction.md)
* [Query and control mouse devices in code](query-mouse-devices.md)
* [Pen devices](devices-pen.md)
* [Pen devices introduction](pen-introduction.md)
* [Query pen devices in code](query-pen-devices.md)
* [Keyboards](devices-keyboard.md)
* [Keyboard devices introduction](keyboards-introduction.md)
* [Query keyboard devices in code](query-keyboards.md)
* [Read text input](read-keyboard-text-input.md)
* [Joystick support](devices-joysticks.md)
* [Gamepads](devices-gamepads.md)
* [Gamepads introduction](gamepads-introduction.md)
* [PlayStation gamepads](gamepads-p.md)
* [Switch gamepads](gamepads-s.md)
* [Xbox gamepads](gamepads-xbox.md)
* [Query and control gamepads in code](query-gamepads.md)
* [Gamepad polling](gamepad-polling.md)
* [Gamepad haptics](gamepad-haptics.md)
* [Sensors](devices-sensors.md)
* [Introduction to sensors](sensors-introduction.md)
* [Query sensors in code](query-sensors.md)
* [Supported sensors reference](supported-sensors-reference.md)
* [Tracked Input Devices](TrackedInputDevices.md)
* [Human Interface Device specification](hid-specification.md)
* [Human Interface Device specification introduction](hid-specification-introduction.md)
* [Create a custom device layout](hid-create-custom-layout.md)
* [Use an existing input device to create a layout](hid-create-custom-layout-existing.md)
* [Use a custom class to create a layout](hid-create-custom-layout-class.md)
* [Supported devices reference](supported-devices-reference.md)
* [Devices (scripting)](devices-scripting.md)
* [Device descriptions](device-descriptions.md)
* [Device capabilities](device-capabilities.md)
* [Device matching](device-matching.md)
* [Device lifecycle](device-lifecycle.md)
* [Create a device](create-device.md)
* [Remove a device](remove-device.md)
* [Reset a device](reset-device.md)
* [Sync a device](sync-device.md)
* [Enable and disable devices](enable-disable-devices.md)
* [Device background and focus changes](device-background-focus-changes.md)
* [Devices and domain reloads](devices-domain-reloads.md)
* [Native devices](native-devices.md)
* [Device IDs](device-ids.md)
* [Device usages](device-usages.md)
* [Device commands](device-commands.md)
* [Send a command to a device](send-command-to-device.md)
* [Add a custom device command](add-custom-device-command.md)
* [Device states](device-states.md)
* [Monitor device state changes](monitor-device-state-changes.md)
* [Synthesize a device state change](synthesize-device-state-change.md)
* [Working with devices](working-with-devices.md)
* [Monitor devices](monitor-devices.md)
* [Manually add and remove devices](manually-add-remove-devices.md)
* [Custom devices](custom-devices.md)
* [Input events](input-events.md)
* [Types of events](types-of-events.md)
* [Listen to events](listen-to-events.md)
* [Read state events](read-state-events.md)
* [Create events](create-events.md)
* [Record events](record-events.md)
* [Event processing](event-processing.md)
* [Event merging](event-merging.md)
* [Create a custom device](create-custom-device.md)
* [Step 1 The state struct](step-1-state-struct.md)
* [Step 2 The Device class](step-2-device-class.md)
* [Step 3 The Update method](step-3-update-method.md)
* [Step 4 Device registration and creation](step-4-device-registration-creation.md)
* [Step 5 current and all (optional)](step-5-current-all-optional.md)
* [Step 6 Device Commands (Optional)](step-6-device-commands-optional.md)
* [Input for user interfaces](ui-input.md)
* [Supported UI systems](supported-ui-systems.md)
* [Understand UI system compatibility](understand-ui-compatibility.md)
* [Using UI Input Module for UI support](using-ui-input-module.md)
* [Introduction to the UI Input Module](introduction-ui-input-module.md)
* [Supported input types in the UI Input Module](supported-ui-input-types.md)
* [Pointer input UI support](supported-ui-input-types-pointer.md)
* [Navigation input UI support](supported-ui-input-types-navigation.md)
* [Tracked input UI support](supported-ui-input-types-tracked.md)
* [Access the UI Input Module](access-ui-input-module.md)
* [UI Input Module component reference](ui-input-module-reference.md)
* [Use IMGUI alongside the Input System package](use-imgui-alongside-input-system.md)
* [Configure UI Input Actions](configure-ui-input-action-map.md)
* [Default UI Action Map reference](ui-action-map-reference.md)
* [Handling input target ambiguity](handling-input-target-ambiguity.md)
* [Use a Virtual Mouse for UI cursor control](virtual-mouse-ui-cursor-control.md)
* [Introduction to Virtual Mouse for UI cursor control](introduction-virtual-mouse.md)
* [Configure a Virtual Mouse](configure-virtual-mouse-input.md)
* [Virtual Mouse component reference](virtual-mouse-component-reference.md)
* [Multiplayer UI input](multiplayer-ui-input.md)
* [Introduction to multiplayer UI input](introduction-multiplayer-ui-input.md)
* [Configure multiplayer UI input](configure-multiplayer-ui-input.md)
* [Create on-screen controls](on-screen-controls.md)
* [Introduction to on-screen controls](introduction-on-screen-controls.md)
* [Create an on-screen button control](create-on-screen-button-control.md)
* [Create an on-screen stick control](create-on-screen-stick-control.md)
* [Create a custom on-screen control](create-custom-on-screen-control.md)
* [Timing and latency](timing-and-latency.md)
* [Input events queue](timing-input-events-queue.md)
* [Select an input processing mode](timing-select-mode.md)
* [Optimize for dynamic update](timing-optimize-dynamic-update.md)
* [Optimize for fixed update](timing-optimize-fixed-update.md)
* [Avoid missed or duplicate events](timing-missed-duplicate-events.md)
* [Mixed timing scenarios](timing-mixed-scenarios.md)
* [Editor features](EditorFeatures.md)
* [Read input in Editor Windows](read-input-editor-windows.md)
* [Use mobile device input in the Editor (Unity Remote)](use-mobile-device-input-editor-unity-remote.md)
* [See and record input event flow](see-record-input-event-flow.md)
* [Debugging](debugging.md)
* [The input debugger window](the-input-debugger-window.md)
* [Debug a device](debug-device.md)
* [Debug an action](debug-action.md)
* [Debug users and PlayerInput](debug-users-playerinput.md)
* [Debug layouts](debug-layouts.md)
* [Trace actions](trace-actions.md)
* [Visualizers](visualizers.md)
* [Visualise input controls](visualise-input-controls.md)
* [Visualise actions](visualise-actions.md)
* [Device Simulation](device-simulation.md)
* [Testing](testing.md)
* [Set up test assemblies](set-up-test-assemblies.md)
* [Set up test fixtures](set-up-test-fixtures.md)
* [Write tests](write-tests.md)
* [Layouts](layouts.md)
* [About layouts](about-layouts.md)
* [Layout formats](layout-formats.md)
* [Add a layout from C#](add-layout-from-cs.md)
* [Add a layout from JSON](add-layout-from-json.md)
* [Add a layout using Layout Builder](add-layout-using-layout-builder.md)
* [Layout inheritance](layout-inheritance.md)
* [Control items](control-items.md)
* [Override layout definitions](override-layout-definitions.md)
* [Precompiled layouts](precompiled-layouts.md)
* [Create a precompiled layout](create-precompiled-layout.md)
* [User management](user-management.md)
* [About user management](about-user-management.md)
* [Create a user paired with an input device](create-user-paired-with-input-device.md)
* [Handle loss of a device](handle-loss-of-device.md)
* [Migrate from the old input system](migrate-from-old-input-system.md)
* [Enable the correct input system](enable-correct-input-system.md)
* [Corresponding old and new APIs](corresponding-old-new-api.md)
* [How do I...?](HowDoI.md)
* [Architecture](Architecture.md)
* [Contribute to the Input System source code](Contributing.md)
* [Known limitations](KnownLimitations.md)