27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
---
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uid: input-system-configure-actions
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---
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# Configure actions
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Configuring an action covers all the ways an action can be set up, the controls it is bound to, and the ways it responds to signals from those controls.
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An action's configuration includes its types, bindings, controls, control schemes, and interactions, described in this section.
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| **Topic** | **Description** |
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| :--- | :--- |
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| **[Action and control types](action-and-control-types.md)** | Configure action and control types in the **Actions Editor** window. |
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| **[Bindings](bindings.md)** | Connect an action and one or more controls identified by a control path. |
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| **[Controls](controls.md)** | Send values to the Input System with the buttons and sticks on a gamepad, the keys on a keyboard, and other devices. |
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| **[Control schemes](control-schemes.md)** | Enable or disable different sets of bindings for your actions for different types of Devices. |
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| **[Interactions](Interactions.md)** | Interpret specific input patterns from controls that define action behavior |
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| **[Processors](processors.md)** | Apply processing to input values and return the result. |
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## Additional resources
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- [Actions Editor references](actions-editor.md)
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- [Setting up input](setting-up-input.md)
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- [Actions](actions.md)
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- [User rebinding at runtime](user-rebinding-runtime.md)
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