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2026-11-01 23:39:55 +02:00

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input-system-multiplayer-event-system-component

Multiplayer Event System component reference

Use the Multiplayer Event System component to configure input for a specific user in a multiplayer application.

Property Description
First Selected Define which GameObject is selected first.
Send Navigation Events Define whether the Event System should send navigation events such as move, submit, and cancel.
Drag Threshold Define the soft area for dragging in pixels.
Player Root Define which part of the hierarchy belongs to the current user.
Add Default Input Modules Add the default Input System components to the same GameObject as this Multiplayer Event System component.