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---
uid: input-system-player-input-component
---
# The Player Input component
The Player Input component provides two related but separate features which can be useful in common game scenarios. These are:
- Configuring how [actions](actions.md) map to methods or callbacks in the script that controls your player.
- Handling local multiplayer scenarios such as player lobbies, device filtering, and screen-splitting.
| **Topic** | **Description** |
|:--- | :--- |
| [**About the Player Input Component**](about-player-input-component.md) | Represent the connection between a player's associated device, actions, and methods or callbacks. |
| [**Get started with the Player Input component**](get-started-player-input-component.md) | Assign your action asset and set up action responses. |
| [**Select a notification behavior**](select-notification-behavior.md) | Use the `Behavior` property to determine how a `PlayerInput` component notifies game code when something related to the player has occurred. |
| [**Configure Unity events**](configure-unity-events.md) | Learn about properties to configure `PlayerInput`. |
| [**Device Assignments**](device-assignments.md) | Force two `PlayerInput` components for the same Devices. |
| [**Debug Player Input Component**](debug-player-input-component.md) | Learn about the **Debug** section of the Player Input component. |
| [**Use PlayerInput Component with UI**](use-player-input-component-ui.md) | Set up the `PlayerInput` component to work with an `InputSystemUIInputModule` to drive the UI system. |
| [**Local multiplayer scenarios**](local-multiplayer-scenarios.md) | Implement local multiplayer features, such as device filtering, and screen-splitting. |
## Additional resources
* [Set up PlayerInput Component for local multiplayer](set-up-player-input-component-local-multiplayer.md)
* [UI system](ui-input.md).
* [The Player Input Manager Component](player-input-manager-component.md)