Files
2026-11-01 23:39:55 +02:00

29 lines
1.1 KiB
C#

using System;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Policy defining how the Input System will react to <see cref="InputEvent"/> instances marked as
/// <see cref="InputEvent.handled"/> (Or marked handled via <see cref="InputEventPtr.handled"/>).
/// </summary>
internal enum InputEventHandledPolicy
{
/// <summary>
/// Input events will be discarded directly and not propagate for state changes.
/// </summary>
[Obsolete("Use SuppressActionEventNotifications instead. SuppressStateUpdates desynchronizes Input System state from source state, leading to undefined behavior.", error: false)]
SuppressStateUpdates,
/// <summary>
/// Input events will be processed for state updates and input action interaction updates but interaction
/// event notifications will be suppressed.
/// </summary>
SuppressActionEventNotifications,
/// <summary>
/// The default input event handling policy.
/// </summary>
Default = SuppressActionEventNotifications
}
}