Files
2026-11-01 23:39:55 +02:00

18 lines
416 B
C#

using System;
using UnityEngine;
[Serializable]
internal struct Provider2DInfo
{
public string m_TypeName;
public Component m_Component;
public bool m_UsesComponent; // if the component is deleted this is invalid info
public Provider2DInfo(Type type, Component component)
{
m_TypeName = type.Name;
m_UsesComponent = component != null;
m_Component = component;
}
}