18 lines
293 B
C#
18 lines
293 B
C#
using System;
|
|
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
|
|
[Serializable]
|
|
internal struct Provider2DRef
|
|
{
|
|
[SerializeReference] public Provider2D m_Provider;
|
|
|
|
public Provider2DRef(Provider2D provider)
|
|
{
|
|
m_Provider = provider;
|
|
}
|
|
}
|
|
}
|