Files
2026-11-01 23:39:55 +02:00

18 lines
293 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable]
internal struct Provider2DRef
{
[SerializeReference] public Provider2D m_Provider;
public Provider2DRef(Provider2D provider)
{
m_Provider = provider;
}
}
}