Files
2026-11-01 23:39:55 +02:00

30 lines
1.0 KiB
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
namespace UnityEngine.Rendering.Universal
{
[Serializable]
internal class Provider2DSource : SelectionSource
{
[SerializeReference] public Provider2D m_Provider;
public virtual void Initialize(Provider2D provider, Component component, int providerType)
{
m_SourceType = providerType;
m_MenuName = provider.Internal_ProviderName(component.GetType().Name);
m_MenuPriority = provider.MenuPriority();
m_HashCode = LightUtility.ProviderToHash(provider, component);
m_Provider = provider;
}
public override void DrawUI(SerializedProperty property, SerializedObject serializedObject, UnityEngine.Object[] targets)
{
SerializedProperty source = property.FindPropertyRelative("m_SelectedSource");
SerializedProperty provideProperty = source.FindPropertyRelative("m_Provider");
EditorGUILayout.PropertyField(provideProperty);
}
}
}
#endif