Files
2026-11-01 23:39:55 +02:00

10 lines
281 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
public partial class DecalProjector
{
[SerializeField, Obsolete("This field is only kept for migration purpose. Use m_RenderingLayersMask instead. #from(6000.2)")]
uint m_DecalLayerMask = 1;
}
}