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2026-11-01 23:39:55 +02:00

7 lines
199 B
HLSL

#ifndef UNITY_TERRAIN_PREVIEW_TEXTURE
#define UNITY_TERRAIN_PREVIEW_TEXTURE
TEXTURE2D(_TerrainPreviewTexture);
SAMPLER(sampler_TerrainPreviewTexture);
float4 _TerrainPreviewTexture_TexelSize;
#endif