22 lines
563 B
C#
22 lines
563 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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static class CompatibilityExtensions
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{
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public static void OnToggleChanged(this Toggle toggle, EventCallback<ChangeEvent<bool>> callback)
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{
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toggle.RegisterValueChangedCallback(callback);
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}
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}
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static class TrickleDownEnum
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{
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public static readonly TrickleDown NoTrickleDown = TrickleDown.NoTrickleDown;
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public static readonly TrickleDown TrickleDown = TrickleDown.TrickleDown;
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}
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}
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