Files
2026-11-01 23:39:55 +02:00

22 lines
563 B
C#

using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
static class CompatibilityExtensions
{
public static void OnToggleChanged(this Toggle toggle, EventCallback<ChangeEvent<bool>> callback)
{
toggle.RegisterValueChangedCallback(callback);
}
}
static class TrickleDownEnum
{
public static readonly TrickleDown NoTrickleDown = TrickleDown.NoTrickleDown;
public static readonly TrickleDown TrickleDown = TrickleDown.TrickleDown;
}
}