26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
---
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uid: input-debugging
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---
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# Debugging
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Learn how to investigate and troubleshoot the Input System when something isn't working as expected.
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| **Topic** | **Description** |
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| :--- | :--- |
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| **[The input debugger window](the-input-debugger-window.md)** | Open the Input Debugger to inspect devices, actions, users, and layouts in the Editor and connected players. |
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| **[Debug a device](debug-device.md)** | Inspect a device's controls, state, and events in the Input Debugger. |
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| **[Debug an action](debug-action.md)** | Verify enabled actions, bindings, and mapped controls during Play mode. |
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| **[Debug users and PlayerInput](debug-users-playerinput.md)** | Inspect InputUser and Player Input pairings, devices, and actions in the Users list. |
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| **[Debug layouts](debug-layouts.md)** | Browse registered control and device layouts in the Input Debugger. |
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| **[Trace actions](trace-actions.md)** | Generate a log of all activity that happened on a particular set of Actions. |
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| **[Visualizers](visualizers.md)** | Monitor controls and actions in real time with the Visualizers sample. |
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| **[Device Simulation](device-simulation.md)** | Learn how the Unity Device Simulator feeds touchscreen input into the Input System. |
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## Additional resources
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- [See and record input event flow](see-record-input-event-flow.md)
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- [Testing](testing.md)
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- [Binding resolution](binding-resolution.md)
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- [Debug Player Input Component](debug-player-input-component.md)
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