Files
Test/Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Documentation~/monitor-device-state-changes.md
T
2026-11-01 23:39:55 +02:00

8 lines
344 B
Markdown

---
uid: input-system-monitor-device-state-changes
---
# Monitor device state changes
You can use [`InputState.AddChangeMonitor()`](xref:UnityEngine.InputSystem.LowLevel.InputState) to register a callback to be called whenever the state of a Control changes. The Input System uses the same mechanism to implement [input Actions](actions.md).