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uid: input-system-component-local-multiplayer
---
# Set up the Player Input component for local multiplayer
In these local multiplayer scenarios, the Player Input component should be on a prefab that represents a player in your game, which the [**Player Input Manager**](player-input-manager-component.md) has a reference to. The **Player Input Manager** then instantiates players as they join the game and pairs each player instance to a unique device that the player uses exclusively (for example, one gamepad for each player). You can also manually pair devices in a way that enables two or more players to share a Device (for example, left/right keyboard splits or hot seat use).
Each `PlayerInput` corresponds to one [`InputUser`](user-management.md). You can use [`PlayerInput.user`](xref:UnityEngine.InputSystem.PlayerInput) to query the `InputUser` from the component.