22 lines
1.4 KiB
C#
22 lines
1.4 KiB
C#
using UnityEngine;
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namespace UnityEditor.Rendering.Universal
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{
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static partial class UniversalRenderPipelineCameraUI
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{
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public class Styles
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{
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public static readonly GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
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public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
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// Stack cameras
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public static readonly GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
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public static readonly GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
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public static readonly string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
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public static readonly string formatterTileOnlyMode = L10n.Tr("'{0}' will be skipped because it is incompatible with the enabled 'Tile-Only Mode' on the assigned Renderer: {1}.");
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public static readonly GUIContent cameraStackLabelForTileOnlyMode = EditorGUIUtility.TrTextContent("Camera Stacking");
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}
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}
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}
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