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Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/Camera/UniversalRenderPipelineCameraUI.Skin.cs
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2026-11-01 23:39:55 +02:00

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using UnityEngine;
namespace UnityEditor.Rendering.Universal
{
static partial class UniversalRenderPipelineCameraUI
{
public class Styles
{
public static readonly GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
// Stack cameras
public static readonly GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
public static readonly GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
public static readonly string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
public static readonly string formatterTileOnlyMode = L10n.Tr("'{0}' will be skipped because it is incompatible with the enabled 'Tile-Only Mode' on the assigned Renderer: {1}.");
public static readonly GUIContent cameraStackLabelForTileOnlyMode = EditorGUIUtility.TrTextContent("Camera Stacking");
}
}
}