Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Editor/ShaderGUI/ShadergraphSpriteGUI.cs
T
2026-11-01 23:39:55 +02:00

31 lines
858 B
C#

using UnityEngine;
namespace UnityEditor
{
// Used for ShaderGraph Sprite shaders
class ShaderGraphSpriteGUI : BaseShaderGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceOptions;
MaterialProperty[] properties;
// collect properties from the material properties
public override void FindProperties(MaterialProperty[] properties)
{
// save off the list of all properties for shadergraph
this.properties = properties;
var material = materialEditor?.target as Material;
if (material == null)
return;
base.FindProperties(properties);
}
public override void DrawSurfaceInputs(Material material)
{
DrawShaderGraphProperties(properties);
}
}
}