Files
Test/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Runtime/Passes/PostProcess/PostProcessPass.cs
T
2026-11-01 23:39:55 +02:00

31 lines
698 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
internal abstract class PostProcessPass : ScriptableRenderPass, IDisposable
{
VolumeStack m_VolumeStackOverride;
public VolumeStack volumeStack
{
get{
if (m_VolumeStackOverride == null)
{
return VolumeManager.instance.stack;
}
else
{
return m_VolumeStackOverride;
}
}
}
public VolumeStack volumeStackOverride
{
set { m_VolumeStackOverride = value; }
}
public abstract void Dispose();
}
}