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2026-11-01 23:39:55 +02:00

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C#

#if URP_SCREEN_SPACE_REFLECTION
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Depth history used by Screen Space Reflection feature. Contains transparents if transparency support is enabled.
/// </summary>
internal sealed class ScreenSpaceReflectionDepthHistory : DepthHistory
{
/// <inheritdoc />
public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
{
m_Names[0] = "ScreenSpaceReflectionDepthHistory0";
m_Names[1] = "ScreenSpaceReflectionDepthHistory1";
base.OnCreate(owner, typeId);
}
}
}
#endif