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Test/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Documentation~/Channel-Nodes.md
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2026-11-01 23:39:55 +02:00

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Channel nodes

Combine, split, reorder, or flip vector and color channels.

Topic Description
Append Combine two float or vector inputs into a single new vector of variable dimensions.
Combine Creates new vectors from the four inputs R, G, B and A.
Flip Flips the individual channels of input In selected by the node's parameters.
Split Splits the input vector In into four Float outputs R, G, B and A.
Swizzle Creates a new vector from the reordered elements of the input vector.