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Test/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Documentation~/Matrix-4x4-Node.md
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# Matrix 4x4 Node
## Description
Defines a constant **Matrix 4x4** value in the shader.
## Ports
| Name | Direction | Type | Binding | Description |
|:--- |:---|:---|:---|:---|
| Out | Output | Matrix 4 | None | Output value |
## Controls
| Control | Description |
|:---|:---|
| (Matrix 4x4) | Sets the matrix 4x4 output value. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float4x4 _Matrix4x4 = float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
```
## Additional resources
[!include[nodes-example-samples](./snippets/nodes-example-samples.md)]