23 lines
1.1 KiB
Markdown
23 lines
1.1 KiB
Markdown
---
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uid: input-system-editor-features
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---
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# Editor features
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Use the Input System while developing in the Unity Editor—not only during Play mode in a built player.
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Read input from custom Editor windows, stream touch and sensor data from a mobile device with Unity Remote, and trace or record how events flow through the system.
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| **Topic** | **Description** |
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| :--- | :--- |
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| **[Read input in Editor Windows](read-input-editor-windows.md)** | Read pen, keyboard, and other device input from `EditorWindow` code outside Play mode. |
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| **[Use mobile device input in the Editor (Unity Remote)](use-mobile-device-input-editor-unity-remote.md)** | Stream mobile touch and sensor input into the Editor while in Play mode using the Unity Remote app. |
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| **[See and record input event flow](see-record-input-event-flow.md)** | Trace and record events with `InputEventTrace` to inspect how input moves through the system. |
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## Additional resources
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- [Debugging](debugging.md)
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- [The input debugger window](the-input-debugger-window.md)
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- [Testing](testing.md)
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- [See and record input event flow](see-record-input-event-flow.md)
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