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---
uid: input-system-editor-features
---
# Editor features
Use the Input System while developing in the Unity Editor—not only during Play mode in a built player.
Read input from custom Editor windows, stream touch and sensor data from a mobile device with Unity Remote, and trace or record how events flow through the system.
| **Topic** | **Description** |
| :--- | :--- |
| **[Read input in Editor Windows](read-input-editor-windows.md)** | Read pen, keyboard, and other device input from `EditorWindow` code outside Play mode. |
| **[Use mobile device input in the Editor (Unity Remote)](use-mobile-device-input-editor-unity-remote.md)** | Stream mobile touch and sensor input into the Editor while in Play mode using the Unity Remote app. |
| **[See and record input event flow](see-record-input-event-flow.md)** | Trace and record events with `InputEventTrace` to inspect how input moves through the system. |
## Additional resources
- [Debugging](debugging.md)
- [The input debugger window](the-input-debugger-window.md)
- [Testing](testing.md)
- [See and record input event flow](see-record-input-event-flow.md)