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---
uid: input-system-multiplayer-ui-input
---
# Multiplayer UI input
Give each local player their own UI on a shared screen, with separate navigation and selection per controller or device.
The Input System uses a [Multiplayer Event System](xref:UnityEngine.InputSystem.UI.MultiplayerEventSystem) so multiple [UI Input Module](using-ui-input-module.md) instances can run at once—one per player. Start with the introduction, then configure components and Player Root hierarchy for your scene.
| **Topic** | **Description** |
| :--- | :--- |
| **[Introduction to multiplayer UI input](introduction-multiplayer-ui-input.md)** | Learn how Multiplayer Event System scopes UI navigation to each player's controls on a shared screen. |
| **[Configure multiplayer UI input](configure-multiplayer-ui-input.md)** | Replace the Event System, assign Player Root, and wire UI Input Module actions for each player. |
## Additional resources
- [Use the Player Input component with UI](use-player-input-component-ui.md)
- [Using UI Input Module for UI support](using-ui-input-module.md)
- [Use a Virtual Mouse for UI cursor control](virtual-mouse-ui-cursor-control.md)
- [The Player Input component](player-input-component.md)