17 lines
1.0 KiB
Markdown
17 lines
1.0 KiB
Markdown
---
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uid: input-system-multiplayer-event-system-component
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---
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## Multiplayer Event System component reference
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Use the Multiplayer Event System component to configure input for a specific user in a multiplayer application.
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<!--Note - First Selected, Send Navigation Events, and Drag Threshold are inherited from EventSystem. We should document these here, and I've re-used the EventSystem descriptions, but they don't make much sense, and I can't find further information to build them out!-->
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|**Property**|**Description**|
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|--------|-----------|
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**First Selected**| Define which GameObject is selected first. |
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|**Send Navigation Events**| Define whether the Event System should send navigation events such as move, submit, and cancel. |
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|**Drag Threshold**| Define the soft area for dragging in pixels. |
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|**Player Root**| Define which part of the hierarchy belongs to the current user. |
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|**Add Default Input Modules**| Add the default Input System components to the same GameObject as this Multiplayer Event System component.|
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